The developers partnered with the Civil War Trust, and a portion of proceeds from the sale of the game was donated to the trust. The third game, Napoleon's Campaigns, is the successor of "Birth of America" with a tight focus on strategy during the Napoleonic Wars. AGEod's American Civil War: The Blue and the Gray is definitely intended for serious Civil War strategists. There's no denying that this is the most comprehensive and realistic simulations [sic] of the American Civil War that we've seen in a long, long time. AGEOD's American Civil War: 1861-1865 - The Blue and the Gray is a historical operational turn-based strategy video game that places players at the head of the United States or Confederate States during the American Civil War (1861–1865). I enjoy this game alot. Copyright © 2019, Ageod. In 2008, AGEod released Birth of America 2: Wars in America, which expanded the previous game Birth of America by a larger map, new rules, and new scenarios and campaigns. I just hope they come back and give it another go. , "American Civil War Now Available For Macs", "AGEOD's American Civil War: 1861-1865 - The Blue and the Gray for PC Reviews", "GameSpy: AGEOD's American Civil War: 1861-1865 -- The Blue and the Gray", "[AGEOD's] American Civil War: 1861-1865 The Blue and the Gray - PC - Review", "AGEOD's American Civil War: 1861-1865 - The Blue and the Gray Review", https://en.wikipedia.org/w/index.php?title=AGEOD%27s_American_Civil_War&oldid=978999274#Sequel, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles to be expanded from December 2016, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 September 2020, at 04:50. The thing is that i got this as the bundle "ageods military strategies" so that may have something to do with it. The Blue and the Gray is a niche game that will appeal to a very specific audience, so in that regard it’s a tough sell. For those gamers, this is a no-brainer. For its own titles, AGEod created and further developed AGE, a generic platform for turn-based strategy games, that is expandable and adaptable to different game scenarios. Notable Video Game Releases: New and Upcoming, 2020 Fall Film Festival Recap: Best & Worst of TIFF and Venice, 2020 Emmy Awards: Full Winners List + Critic Reviews, Release Dates for All Notable Upcoming Games, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Mixed or average reviews- based on 12 Ratings. way too detailed, I spent a few hours trying to learn how to play and still am confused.  In 2012, Paradox France was split away from Paradox Development Studio to work exclusively on games utilizing the AGE engine, with full autonomy. Every conceivable detail is taken into account, and I literally spent several days trying to understand the interface (I still do not fully understand it). Virtual Programming published the Mac OS X version of the game on April 8, 2011. It has all the little details you look for in what I have termed a Digital Board Game. This game is brilliant in that it takes every possible aspect of actual military operations into account. AGEod brings a unique aesthetic to their wargames, fusing the colors of old atlases with the functionality of intuitive design. I cannot imagine actually attempting to compete in this game against a human, much less the AI, which has none of those cumbersome mental issues we humans have to deal with (i.e. Summary: AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865). The thing is that i got this as the bundle "ageods military strategies" so, quite an interesting game for about 10 minutes, then it crashes. Die… After spending literally hours trying to get supply lines, assigning leaders, checking terrain, setting up orders, trying to gather intelligence, terrain, weather, finances, reinforcements, attrition, and all the rest of it, I could finally actually move men into enemy territory. I understand real armies have to deal with logistical support but in real life there are subordinate commanders to deal with those aspects. Players are military and political leaders trying to lead the troops of their nations (armies and fleets) to victory, while making political and economical/financial decisions throughout the game that affect the outcome. way too detailed, I spent a few hours trying to learn how to play and still am confused.