DEX determines as usual hit chances and evasion. However, the INT attribute is mostly useless, as in Savage Empire only Triolo can cast magic, while in Martian Dreams there is no magic at all, and therefore no need to ever elevate INT at all. That always means one stat gets no boost (16-18), one gets a weak boost (19-23), and one gets a strong boost (22-26). See also Character creation in the Underworld games. These attributes were used for the first time in this way in Ultima IV. This page was last modified on 28 July 2020, at 09:27. The formula for this is somewhat complicated and described under, INT now is a factor for the attribute called "Magic", which is casting ability and in return directly determines the mana pool (Magic=Mana). Remember, that only goes for questions after the gender decision. The character creation is a key portion in most of the games.. All characters get a Light scroll, a Fireball scroll, a bag and four potions (white, orange and two yellow ones). Each virtue that survives a round contributes to the stats of the character according to the principles it stems from, meaning that careful selection of the virtues, which in the end still can be eliminated, can shape the character accordingly. The two virtues then left go to the final question, where the favored virtue of the Stranger is determined. Each level of STR gives the Avatar 30 HP, the maximum being 120. STR is now multiplied by two and determines the overall weight a character can carry around, everything included. The first four have all eight of the virtues in them, pitting them against each other in pairs. The second question then sets the discarded stat against the one remaining stat. INT directly influences the mana pool, with. However, those simply answering the questions as intended – to create a character with virtues as close to the player's own moral leanings as possible – should not worry too much about these choices. In two of the main Ultima games, there exist deviations, where something extra is also determined with the final virtue chosen. However, the INT attribute is mostly useless, as in Savage Empire only Triolo can cast magic, while in Martian Dreams there is no magic at all, and therefore no need to ever elevate INT at all. The exceptions are the ranger, who gets one level for each stat but no karma, and the shepherd, who gets no stat-levels but a hefty +15 karma bonus Note that this means that a shepherd can never maximize his stats, since stats are only raised 8 times, and there are 9 possible levels. Therefore it is discussed in its own page: Character creation in the Underworld games, https://wiki.ultimacodex.com/index.php?title=Character_creation&oldid=157159. Hitpoints are double the STR. Those aiming to maximize their beginning stats will want to avoid choosing Humility, as it gives no bonuses at all. INT, together with the mana skill, determines the mana pool, and with the casting skill, the chance of a spell being successfully cast. The Map For Ultima Worlds of Adventure 2: Martian Dreams on the PC, GameFAQs has 2 FAQs (game guides and walkthroughs). The mana pool is determined by the karma, which is measured on a scale from 0 to 200 and is not bound at the attributes. However, not only the three choices of Honor contribute to the stats, but also the choices of Honesty, Justice and Spirituality. STR determines if there is a damage penalty, but carrying capacity is not yet of a concern. For earlier Ultima games, see the individual articles for each installment: Intelligence (INT) is responsible for determining the mana pool of the character. In this game, the attributes can still go as high as 50. Get all the inside info, cheats, hacks, codes, walkthroughs for Ultima Worlds of Adventure 2: Martian Dreams on GameSpot. Instead, each game presents its own unique method of determining the player's statistics: The first question is chosen randomly.